Use @[character ref] only for the lead's face, black hair mass, red eyes, cable crown, and biomechanical upper-body identity; her internal consciousness avatar keeps the same unmistakable silhouette.
Use @[music file as blackout video] only as the full-length edit-rhythm and emotional authority.
LOOK + WORLD: Premium hand-drawn 2D anime with tactile synthetic anatomy; a rain-black megacity exists inside the lead's translucent shell, its central tower formed from her mechanical spine and its false sun shaped like a surveillance iris. Coral flesh, ink-black machinery, red nerves, cold glass, lens-near fisheye, CRT bloom.
ACTION + CAMERA: Twenty-two rapid single-action beats use mostly hard cuts, five anatomical matches, one cable wipe, one ghost pass, one scan flash, radial smears, and brief hit-stops. Flow inward and upward through P12, outward with the blackout through P17, back toward her through P21, then pull to orbit.
VFX SYSTEM: Red neural current, white scan rings, glass refraction, restrained RGB edge split, and city-to-anatomy match geometry stay attached to the eye, spine tower, nerve fiber, shell, or electrical grid.
SOUND: Use @[audio ref] as the only music with no lip sync or sung mouth movement; shape four visual movements from its phrase changes, ending the final blackout on the last vocal release with water hum, magnetic impacts, fiber tension, iris shutter, and grid collapse.
BEATS:
P01: Top-down CU, locked: she floats face-up in black conductive water; a circular ripple crosses her face above the moving street grid under translucent skin.
P02: Frontal ECU, push: match the water ring to her iris as the red eye opens around a tower descending through the pupil.
P03: Lens-near ECU, push: continue through the pupil while its concentric iris rings expand into a mechanical tunnel.
P04: Fisheye EWS, pull: the tunnel rings become levels of a spine tower where one consciousness avatar climbs inside her shell.
P05: Insert CU, track: hard cut on contact as her right hand locks around a glass vertebral rail carrying miniature traffic.
P06: Ground profile CU, locked: match the closing hand to one magnetic foot striking a spinal plate and launching a red pulse upward.
P07: Worm's-eye EWS, chase: ride the pulse as she accelerates toward a giant white surveillance iris until it fills frame.
P08: Exterior profile ECU, locked: match the iris circle to her nape port as one subdermal red city nerve tightens.
P09: Interior macro CU, pull: match the subdermal nerve to the same cable as the avatar draws it from the tower wall.
P10: Insert ECU, locked: the taut cable sweeps across the lens once, revealing a monofilament edge extending from her right index finger.
P11: Macro CU, track: hard cut on the slice; both nerve ends recoil and the reversed current releases one white scan flash.
P12: Frontal ECU, push: the scan flash resolves as the surveillance iris shutters closed and its artificial sunlight disappears.
P13: Exterior side CU, pull: hard cut from black to darkness spreading from her nape through the body-city under her skin.
P14: Telephoto EWS, locked: hard cut to the real skyline as tower floors shut down from top to bottom.
P15: Top-down WS, track: hard cut on the falling light pattern to branching subway lines darkening beneath the streets.
P16: Ground street WS, handheld: hard cut to six synthetic commuters freezing while their wet reflections continue one step, then vanish.
P17: Fisheye WS, pull: hard cut to a circuit skyline wrapped across her rib cage; one red current reaches the sternum.
P18: Rear 3/4 FS, push: that current splits her outline as the translucent consciousness slips half a step out of the motionless shell.
P19: Side ECU, locked: the consciousness passes close across the lens, revealing anonymous rooms and nameless faces erasing from her eye reflection.
P20: OTS MCU, track: hard cut to the sternum as the consciousness catches the final red current between two fingers.
P21: Extreme fisheye CU, push: rush inward while shell and consciousness stare through each other and compress the current into one tiny point.
P22: Orbital EWS, pull: expand continuously from the red point to the whole city grid; on the final vocal release she extinguishes it, killing every building, rail, signal, artificial sun, and electrical trace into absolute black with no title or text.